They studied 8 people, 7 of whom were quadriplegics, by attaching them to a brain-controlled exoskeleton while they were placed in a virtual environment. The results of this experiment showed that they were beginning to feel sensations from the parts of their body that didn’t function, such as cold, warmth and pain. As a result the patients’ condition was changed from full paralysis to partial and they began to have greater control of their bladder functions.
In summary; this shows a medical application for the gaming industry instead of just an entertainment-based one.
Full article on Wired.com
Written by Larry Miller
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